Game Vision Statement

 Genre:

The genre for my game would be best described an action-adventure game. In terms of action the gameplay will not be of a violent nature but will definitely require the player to be engaged solely with the game to ensure  that they avoid the worst possible outcome of a game over. It will be fast paced and a challenging runner with no end. 

Gameplay:

The gameplay will consist of the player controlling an individual who will be forced to run from an antagonistic force to ensure their own survival. While the player runs away they will have to overcome obstacles that lay in their path by either sliding under or jumping over the obstacles. Another possibility is that the player will have a multiple paths to run along to help them avoid getting hit by obstacles. As the player progresses through the game the speed at which their character moves will increase while the frequency at which the obstacles appear will also increase. T ensure that the player has a reason to want to play the game and will feel a sense of accomplishment as they play through the game, a scoreboard will be generated along with the distance travelled, both of which will go up faster along with frequency of the obstacles spawning and with the player's increase in speed.

 Another way to keep the game interesting would be the addition of something like a power-up. Using skills learned in the Week 5 Unity tutorials the idea of using something like a bomb that will be thrown at obstacles to clear the whole path ahead to make certain high intensity moments less difficult and easier to progress through. Other possible power-ups include the possibility of a score multiplier ranging from x2 to x5. Lastly the idea of a collectible on the path to boost the player's score multiplier through a more progressive method could be aided by a magnetic field or something similar that would boost the player chances of a higher score while allowing the player to concentrate on the obstacles ahead. While all these would be helpful to ensure that a challenge remains as long as one power-up is active another one can't spawn up ahead of the player or would simply be unattainable for the set duration of the current power-up.

Theme:

The design and theme of the game will be of darkness and light in which the character will play a being made of light while be chased by the darkness which will appear around the screen similar to how certain videogames use on screen effects to highlight drunkenness near death like states and moral choices in the game.  

Resources:

The game will not have many complex resources from the world, to the player and the obstacles. The player will be similar in design to a silhouette however will be somewhere along a yellowish white spectrum, while the obstacles will be simple designs such as purple hands reaching out and large tree root like shapes along the ground. With those defined the player and the obstacles have both been defined and all that is left is the world. The world will simply be made of a rock like surface that does not conflict with the colour of either the player or the obstacles, that is why a simple design of grey rocks with possible green like weeds and plants growing through them will appear. As for the antagonistic force a simple screen effect will be used that creates a  darkened effect around the screen of a blackish purple colour to create the sense of impending danger and a sense of impending danger for the player when obstacles have been hit.  

Runner alone in Mountains


Comments

  1. Hey there! Your game idea sounds interesting and I enjoyed reading the gameplay and it kept me fascinated. I like the idea of adding a power up because it would make the game more thrilling. The theme of this game is also interesting and I cant wait to see the idea grow and possibly adding something else. Over all it is a great game idea.

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  2. Hey Cormac
    I love the sound of this game! I cant wait to see it come to life and i want the first go!!! hehe

    Philippa :)

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