Game Decisions

 Reading this week article I never realised how deep and detailed game development is in inciting the right reaction of of the user. I felt that the whole idea of saying games are goal orientated with tasks and that users will get bored if they don't have tasks to they be a bit narrow minded when it comes to games that are open world like GTA or Red Dead Redemption 2, but at the same time it is an accurate depiction of game like Call of Duty and Halo.


https://grail.cs.washington.edu/projects/playtracer/

I feel this link provides information similar to what is above but in more detail and without directly discussing other types of apps.


https://ocw.mit.edu/courses/comparative-media-studies-writing/cms-300-introduction-to-videogame-studies-fall-2011/assignments/game-analysis/MITCMS_300F11_GameAnaGuide.pdf

This would show a person how to do their own analysis

https://www.gamedeveloper.com/design/pacing-and-gameplay-analysis-in-theory-and-practice

This is a great article as it compares games to show how pacing can affect how the user reacts.


How interaction works in a game


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